What are the main new features in v3.0.2?
- USD Support: Import and render static or animated USD files (.usd, .usda, .usdc, .usdz).
- Materials: Create and edit V-Ray materials, with support for MaterialX shaders.
- Volumes: Import and render volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid.
- Environment: Added V-Ray night sky and moon support.
- Scatter: Object clustering is now supported in Chaos Scatter.
- Camera: Added camera tracking (LONET 2, EZtrackTCD, FreeD, stYpe HF) and camera editing tools.
- New display modes: selection mask and alpha display modes.
- UI/UX: New viewport toolbar and redesigned interface.
What's new in textures?
- Added support for VRay2SidedTex, MultiSubTex probability, Maya Projection Texture, and C4D projection mappings.
- Improved handling of nested V-Ray Dirt and UVWGenRandomizer “by scene name”.
What improvements have been made to the camera system?
- Better camera transformation and stability.
- It is now possible to edit camera parameters in the Details panel.
What improvements have been made to the user interface and workflow?
- Quick save snapshot (Ctrl + P).
- Customizable side panels and new color palette.
- Render settings renamed to 'Render Mode' for clarity.
What performance improvements are included?
- Improved handling of large scenes with many meshes.
- Faster performance and stability when pairing light sources.
What important bugs have been fixed?
- Crashes when loading certain animated cameras or .vrmesh files.
- Incorrect HDRI rendering on Blackwell GPUs.
- Problems with light coupling on procedural objects.
- Flickering user interface and missing navigation gadgets.
- Fixed 16-bit PNG output and crashes when booting dual RTX 5090.
Which file formats are better supported now?
- Better import logic for non-.vrscene files (e.g. Collada .dae).
- Animation transformations are now preserved for animated .vrscene objects.
Was this article helpful?
That’s Great!
Thank you for your feedback
Sorry! We couldn't be helpful
Thank you for your feedback
Feedback sent
We appreciate your effort and will try to fix the article